Prey Weekly Update #23: GOLD Edition
Welcome to an edition of the Weekly Update that I've been dying to write for a long time. Prey is officially GOLD!!
After five years of development, Prey is done and on its way to manufacturing.
It's a good feeling. No, it's a great feeling. Of course, like any project, there are a hundred little things I wanted to fix. But there comes a time when you have to stop and agree that it's time for the game to escape into the world.
Understandably, spirits are really high here at Human Head. We just went gold, and last week the PC demo was released to an amazing amount of praise (a huge thanks to everyone who emailed us to say congrats -- we all truly appreciate the letters of encouragement).
And other good news today -- the Xbox 360 demo has finally been released! If you have a 360, go grab it! See what that kid up the hall with the PC has been raving about lately.
The demo was, in a way, an interesting experiment that's paying off very well. I mean, think about it: how many games these days release a demo before the full version is released? We noticed that trend that felt that we could get a demo out before the full version. Nothing markets a game better than the game itself.
Not only that, but I've heard a lot of people are happy that the demo contains so much content. Why did we choose to release a fairly large five-level demo? Well, we've always wanted to release the demo from the start of the game. At the same time, we knew it was important for people to experience SpiritWalking and DeathWalk. But neither of those features come into play until the fifth level of the game. So, it was pretty obvious that we needed to include all of those levels in the demo. And, of course, we needed to show off MP. So that added on an additional two levels. End result: A pretty big demo.
A few people have mentioned that we've shown off all the tricks in the game already in the demo. Not by a long shot. There are still a lot of things that we held back: the shuttle vehicle, a lot of other cool portal and gravity puzzles, more creatures, and different environments. But, this is starting to sound like a marketing pitch...
So what's going on here at HH now? Well, many people here at HH are taking well-deserved breaks, before we dive into our next project. But, we're committed to supporting Prey. We're also working on additional content for both PC and the 360 -- nothing concrete that we can announce right now, other than some new DM maps (especially some maps designed specifically for one-on-one matches!). No estimate on when this content will be released, but we hope to start internal testing of at least one of the new DM maps next week.
We've also been spending some time online deathmatching in the demo. So if you see a Human Head person online, you know, take it easy on them. :-)
Until next week, stay out of trouble and enjoy the Prey demos!
Chris Rhinehart - Prey Project Lead
Human Head Studios
P.S. Sorry there was no update last week, in the aftermath of the PC demo release, we totally forgot to do one last Friday!
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