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Duke3D's Shrink Ray a Top 5 Weapon
Duke Nukem 3D's Shrink Ray FTW!
One of the coolest things that Duke Nukem 3D had going for it was it's arsenal of weapons. There were the usual shotgun, rocket launcher type things, you know - good ol' first person shooter staples. But Duke Nukem 3D didn't stop there, it went further with one of the more classic weapons ever in a game - the shrink ray. Basically, you'd fire it at an enemy, and he would shrink, at which point you could step on him like an ant. It was quite funny, and was later expanded in the Atomic Edition with an alternate fire mode to "expand" someone.
Anyway, the MSNBC website posted an article a few months back about their choices for Top 5 first person shooter weapons. We were just made aware of this, but wanted to point it out to folks. Here's what they had to say about the shrink ray:
Aliens have landed on Earth, determined to destroy all mankind. Luckily for us, Duke has an arsenal at his disposal, and he's willing to use it.
Out of all the weapons available in "Duke Nukem 3D," we love the Shrink Ray the most. Not just for what it does (shrink your enemies down to a few inches in height) but for what it allows us to do afterwards (step on them like a bug).
Getting to inflict a little extra insult to injury is what makes this weapon so special - because nothing humiliates a friend more than crushing them with your boot.
The other weapons they chose were the Gravity Gun in Half-Life 2, the chainsaw in Doom, the Railgun in Quake II, and the pistol from Halo. A pistol?
Posted by Joe Siegler at 10:12 AM
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3D Realms is in the toilets
At least according to men's magazine Maxim, we are.
They recently ran a story entitled "The 12 Greatest Videogame Toilets of All Time", focusing on, of all things, the best toilet usage in videogames. It's quite silly, and of course, 3D Realms placed pretty well in the list. In fact, we had three entries in the article, a full 1/4 of the entire list! :) Anyway, here's what they had to say about games we were involved in:

Prey: Ranked #12
This toilet looks like Kirstie Alley and Bruce "Hollywood Squares" Vilanch were trying to spell out the words STAR JONES on it with their rectums after a midnight Arby's run. Forget trying to clean this place: Just scatter some jet fuel, light a match, and move to the next-closest state.
Max Payne: Ranked #9
Ask Elvis: There's no shame whatsoever in dying on a toilet. None. But dying while wearing silly underpants? Let's just say that this just-shotgunned guy has brought much shame on his house. Much shame.
Duke Nukem 3D: Ranked #1 Best Toilet!
Duke was the first game to dive headfirst into the murky, log-filled virtual septic tank. We were thrilled when we popped open stalls and found random aliens dropping a load of gravel. Maxim Tip: Pop the alien in the head, bust up his toilet bowl, and then take a big hearty drink of toilet water for a health boost.
Head on over to Maxim's site now and read up on all the greatest toilet action!
Posted by Joe Siegler at 12:57 PM
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Duke Nukem 3D's Shrinker is Top 10
The January 2006 issue of GamePro magazine is out, and one of their articles is "The Most Kick-Ass First Person Shooter Weapons Ever". Several legendary games are covered in this article, including Halo 1/2, Doom 2, Half Life 2, and of course Duke Nukem 3D. Duke's Shrinker weapon didn't win the contest , but it did place fifth (Halo's Pistol won - Huh ??). Here's what Gamepro had to say about it..
What other gun lets you shrink opponents down to rodent-size, only to be squashed under your might boot? Talk about cutting an enemy down toi size. But there's one key defense: You can counteract the effects by gulping a bottle of steroids. Hey. The Duke isn't exactly known for his subtelty.
Additionally in the article, they have a list of weapons submitted by folks on the Gamepro forums, and someone complained that the article didn't mention a weapon from Shadow Warrior, that being the sticky bombs. Thanks to Angel998 from the Gamepro forums for remebering them! :)
If you want to see the complete list of the top 10 FPS weapons, head out to your newsstand today and look for the January 2006 issue of Gamepro.
Posted by Joe Siegler at 4:35 PM
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A New Port Of Duke Nukem 3D
3D Realms stopped working directly on Duke Nukem 3D for quite some time ago - the last update we released to it was in December of 1996. However, since then, the fans have kept the game going both with maps, websites, and many other related items. Not that long ago, we released the source code to Duke Nukem 3D, and many great ports have popped up (including JonoF's Windows port of Duke 3D).
Anyway, we were just told about a new one, this one being for the Pocket PC. You check out this link which gives some information on how to download and use the port.
As a reminder, 3D Realms does not support the use of any port derived from our source code release - we're just mentioning these things here for folks who might not know about them, and would find them of use.
UPDATE @ 3:25PM: This afternoon Charlie Wiederhold checked into this, and he got it running on his Pocket PC. He did also say that if you want to get this running on the link provided, you should scroll down that thread a bit, as he needed information that was not in the start of the thread to get it going.
Posted by Joe Siegler at 2:35 PM
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Duke Nukem 3D Ported to Linux!
You've knew it was bound to happen quickly. After we released the source code a couple of days ago, the popular site Icculus has ported Duke Nukem 3D to Linux. Icculus did a lot of cool ports of the Rise of the Triad source a few months ago, and they're at it again with Duke. For the latest updates on their work, check out the Icculus Duke3D page.
This port requires that you have the Atomic Edition of Duke3D, which can be purchased at our online store here (or by clicking on the online store button to the left).

Posted by Joe Siegler at 3:20 PM
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Duke Nukem 3D Source Code Released
In other Duke Nukem news today, we've released the source code to Duke Nukem 3D.
Available now for download, the source code is being released under the GPL license - we still retain copyright on the game (plus we still sell Duke Nukem 3D). This is one of the most requested things of us over the years, and we decided that now was the time. In the archive are some thoughts about Duke Nukem 3D by Scott Miller & George Broussard of 3D Realms. You can check out the readme here before downloading the entire archive.
The folks reading this who aren't programmers probably won't have any interest in this release, but those who are programmers might want to check it out. A big thanks go out to all the Duke Nukem fans around the world who have waited for this. We hope you enjoy it!
Download links: (more coming - if you mirror the file and want to be listed, please let us know.)
* Fileshack
* Fileplanet
* 3D Gamers
* Apogee Games
* PCRaptor.net
* 7thguard.net (Poland)
Please remember that this is being released without any support from Apogee Software, Ltd or 3D Realms Entertainment. This is being provided as is. Having said that, we've set up this area on our web forums for folks to discuss the source code. We also have source code for Rise of the Triad available, you can check that out here.
Posted by Joe Siegler at 9:15 AM
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Some New Utilities for Duke Nukem 3D
A question we get asked a lot is how to make Duke Nukem 3D work under Windows. As the game is now six years old, and was released when DOS was still a well used OS, getting it working under Windows has been a dicey proposition at best. Our official stance is still to play it under pure DOS, but if you want to try and play under Windows, some utilities recently released might help.
Keep in mind that these utilities were not written by 3D Realms, and as such, we do not support them. Having said that, here's the utilities.
NOLFB for DOS games
First up is a short TSR program named NOLFB. It's from Ken Silverman. Ken, as you may remember is the original author of the Build code upon which Duke Nukem 3D, Shadow Warrior, and over a dozen other games were built. Anyway, this short program will allow you to use the VESA modes of Duke3D (and Shadow Warrior, but not the 3DFX Shadow Warrior patch) again. It's a very tiny program. Here's some text from Ken about it:
NOLFB is a TSR that disables the linear framebuffer (LFB) in VESA 2.0 (and above) BIOS. Doing this will make some DOS games (including BUILD engine games and other demos on my website) run under Windows NT/2K/XP. Programs will run slower without the LFB, but at least they work!
You can download download NOLFB here, or over at Ken's Build site.
ACRSetup for Duke Nukem 3D: Atomic Edition
Also available is a cool new Windows launcher for Duke Nukem 3D. Written by a Duke fan who goes by the nickname of "King", this Windows launcher will allow you to select any specific starting level, any particular VESA video mode (it also includes the nolfb utility in it), launching user maps, network play, as well as several other options. It's a very cool utility, and if you're a Duke Nukem user who has windows (which is pretty much everyone these days), you owe it to yourself to check out this program.
There are two versions available. One is specifically for single player mode, and the other one is for multiplayer (although the multiplayer one can also launch single player games). You can download both of them via the links below. You can also visit the home page for the guy who wrote it by clicking here.
Download Links:
*Single Player Version
*Multiplayer Version

Posted by Joe Siegler at 5:30 PM
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Duke Nukem 3D Atomic Edition Available Again
We've had several requests for information regarding the Duke Nukem 3D Atomic Edition CD, so we figured we'd post a news story about it. As you may or may not know, we've been out of stock of the item for some time. We have printed more CD's, and now have them in stock again, and will begin shipping orders out again on Monday (it'll take us a few days to go through the orders on hold for it).
Also, as a bonus, the Duke Nukem 3D Atomic Edition CD that we ship directly from 3D Realms HQ also has an added bonus - we've put the 2001 E3 Trailer video on the CD, so if you order Duke Atomic, you'll get a sneak peek at Duke Nukem Forever via the trailer (as well as some screenshots on the CD as well).
You can order the CD by calling us (within the US at 1-800-3DREALMS), or online at our online store. If you need more ordering information, check out our ordering info page. You can also get more information about Duke Nukem 3D here.
Posted by Joe Siegler at 4:30 PM
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Updated Grabbag MP3 Available
Available now on our downloads page is a new version of the Grabbag MP3. Grabbag, as you may remember is the theme song to Duke Nukem 3D. The song's author, Lee Jackson has made a newer, higher quality version available, and you can download it right now. In addition to this file, there's a few other MP3 songs we have available for download that you might be interested in.
1. Grabbag MP3 (theme song from Duke Nukem 3D)
2. Lo Wang's Rap (also by Lee, from Shadow Warrior)
3. Megadeth Grabbag sample (from the Music to Score by CD)
Please note that the Grabbag song itself is unchanged. The only difference is that this is recorded at a higher MP3 bitrate than the older one. Also, if you play this and get no sound, you either need to upgrade your MP3 player, or use Winamp. Some MP3 players cannot play mp3's recorded at this high of a bitrate.
Posted by Joe Siegler at 2:00 PM
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Duke Nukem 3D Turns Five!
Today is a landmark day in computer gaming. Five years ago today, we released Duke Nukem 3D v1.0 shareware episode. January 29, 1996 was the day we released Duke Nukem 3D to the world, and interactivity in computer games was taken to a whole new level. Duke Nukem 3D was the first 3D action game to include all the tools that the designers used in making the game on the CD, a practice that is fairly commonplace now.
One year later, on Jan 29, 1997 - we released LameDuke - LameDuke was an early Duke Nukem 3D beta that we decided to release solely for the purpose of letting people see what the game looked like during development - you can get more LameDuke info here.
Today, five years later, the game is still having levels and mods made for it, even as far newer technology has come out. A game can't still be having this level of user modifications for it this many years later, and not have something going for it.

For the two or three of you who still haven't tried Duke Nukem 3D, why not check out our Duke Nukem 3D page, where you can download the demo, view some screenshots, or check out some cool behind the scenes photos of the game's production. The shot here is of George Broussard standing in Joe Siegler's office on Monday, January 29, 1996. What he is pointing at is one of Joe Siegler's computers uploading Shareware Duke Nukem 3D v1.0 for the first time to Software Creations.
And what did our own Charlie Wiederhold do on this day? In his own words.. "I spent my 19th birthday on the computer waiting for the demo to come out so I could mirror it on my personal webpage at UT. I was so freakin' pathetic."
Posted by Joe Siegler at 6:10 PM
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EDuke Patch Released!
Today, a long awaited update to Duke Nukem 3D has been released. It's EDuke. What's EDuke? Well, in the words of the author, Matt Saettler..
EDuke allows greater flexibility and control for the large community of users making Total Conversions (TCs). If you want to make a TC, or want to run a TC that used EDuke, then please download it. There's a few things to get out of the way regarding EDuke up front. They are:
1.This is an enhancement for folks writing TC's. There are no new game features - the game itself is the same. The purpose of this update is to make life easier for folks who create TC's. Nothing more.
2.3D Realms did not write this patch - it was done by Matt Saettler - a former Build programmer (he worked on the Blood game by Monolith). It is being provided here as a convenience.
3.3D Realms does not support this patch - info on EDuke is available at the Official EDuke site.
4. This patch is free for US Atomic Edition v1.5 customers. It will not work with any other version of Duke Nukem 3D.
Again, we want to stress that there are not any new game features in this update - don't download this if you're expecting new levels, new enemies, art, sounds, etc. You'll be disappointed. The whole purpose of this update is to make it easier for folks who make TC's. They will have expanded control over various editable aspects of the game. That's it. Please also note that 3D Realms does not provide any support for this - if you have questions about EDuke, please visit the Official EDuke Web Site at http://www.dukeworld.com/eduke.
You can download the EDuke patch here. If you have any problems patching it, please make sure that you need to apply it to original unmodified US v1.5 Duke Atomic files. If you've modified your executable, or patched/cracked it in any way, this will fail. You need the original files from your CD.
If you have Duke Atomic v1.4, you can get a free update to update to v1.5 from our downloads page. If you don't have Duke Atomic, you can order it online - or if you have the v1.3d CD, you can get the Plutonium PAK online, which will update your v1.3d registered CD to v1.4 (from which you can then use the 1.4-1.5 patch).
Posted by Joe Siegler at 1:40 PM
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EDuke Happenings
As you've noticed there hasn't been a whole lot going on lately. That should change next week with the release of EDuke - an enhancement by Matt Saettler to the v1.5 Atomic edition of Duke Nukem 3D. What's EDuke? Well, we'll let Matt tell you in these words from the EDuke site.
Enhanced Duke is modifications to the Duke program itself. Matt Saettler has the source to Duke Nukem (from pervious projects for GT/3D Realms). Enhanced Duke builds on the changes Matt made for those projects (WW2GI and NAM/Napalm) and goes much further.
The modifications allow much more control over the program from the CON language. The features added are listed on this page. EDuke is NOT a "TC". It will allow TC makers to do many more things. As Matt says, EDuke is not any sort of new maps, new levels, art, or anything. It's an extension of the game so that folks who do make TC's and whatnot can have expanded abilities. If you are into making maps, your own art, or other TC related issues, than you'll be interested in EDuke. If you don't do things like this, EDuke is not for you. If you want to learn more about EDuke, head over to Matt's EDuke site.
Posted by Joe Siegler at 12:30 PM
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Duke Nukem 3D Sound Patch Updated
Ken Silverman has updated the Duke Nukem 3D sound patch released last week. This update to the patch includes code which will solve the same problem for folks with Duke Nukem 3D v1.3d! Here's a repeat of the original story about the patch.. If you are having sound problems with Duke Nukem 3D (most specifically with your Sound Blaster Live card), check out this patch. Also, you should check out the readme for the patch before you install it.
For some time now, several customers of ours who have PCI sound cards (most specifically the Sound Blaster Live) have experienced sound problems when playing Duke Nukem 3D. Not everyone has encountered this problem, but for those who did, the sound errors and irregularities have been particularly annoying.
Help is finally available for these folks. Available now on our master download page is a very small patch for Duke Nukem 3D which will correct this problem. If you download this patch and apply it, it will correct the problem for you. A few caveats about the patch:
*This is only for the following versions of Duke Nukem 3D: v1.3d shareware, v1.3d registered, v1.5 'Atomic Edition'
*No functionality is added to the game, nor is any game play changed. This is a minor sound patch only.
*If you use this on v1.3d registered, the Plutonium PAK Installation WILL FAIL no matter what you do. You'll need to reinstall v1.3d from the original CD to get the Plutonium PAK to work.
You can download this patch now, and if you run into any trouble, please make sure that your version of Duke Nukem 3D is installed, and has not been modified. If it has, the patch is likely to fail. In that event, you should reinstall your game from the original CD's and attempt to reapply the patch. If this still does not work, contact our Tech Support department.
For further technical support on any of our games, please visit our new Tech Support Online area, which contains the most common answers and solutions for just about every one of our games.
A special thanks goes out to Ken Silverman for getting this patch worked out. Ken is the original Build code programmer, and you can visit his web site here.
Posted by Joe Siegler at 3:40 PM
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Duke Nukem 3D Sound Patch Now Available
For some time now, several customers of ours who have PCI sound cards (most specifically the Sound Blaster Live) have experienced sound problems when playing Duke Nukem 3D. Not everyone has encountered this problem, but for those who did, the sound errors and irregularities have been particularly annoying.
Help is finally available for these folks. Available now on our master download page is a very small patch for Duke Nukem 3D Atomic Edition v1.5 which will correct this problem. If you download this patch and apply it, it will correct the problem for you. A few caveats about the patch:
*This is only for Duke Nukem 3D Atomic Edition v1.5 (US Edition). It will not work with any other version of the game.
*No functionality is added to the game, nor is any game play changed. This is a minor sound patch only.
You can download this patch now, and if you run into any trouble, please make sure that your version of Duke Nukem 3D is installed, and has not been modified. If it has, the patch is likely to fail. In that event, you should reinstall your game from the original CD's and attempt to reapply the patch. If this still does not work, contact our Tech Support department.
For further technical support on any of our games, please visit our new Tech Support Online area, which contains the most common answers and solutions for just about every one of our games.
A special thanks goes out to Ken Silverman for getting this patch worked out. Ken is the original Build code programmer, and you can visit his web site here.
Posted by Joe Siegler at 12:00 PM
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Duke Nukem 3D is a top game!

PC Gamer magazine has published their list of Top 50 games of all time, and our own Duke Nukem 3D is in the list! It placed #13 on the list. Some of the other games on the list are Doom, Warcraft II, Civilization, Diablo, Half Life, & Quake. All impressive games indeed, and it's always cool to be in a list of top games. If you want to check out the entire list, go pick up a copy of the magazine today - it's on newsstands now!
In other PC Gamer news, their web site has recently undergone a rather large overhaul - it has an all new look and feel to it. Make sure to check it out today by heading over to http://www.pcgamer.com.
Thanks 3D Portal.
Posted by Joe Siegler at 3:30 PM
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What Makes an Instant Classic?
What makes an instant classic? That's what the Planet Nukem site asked in their article entitled "Features that made Duke Nukem 3D an instant classic". In this article, they list 10 different portions of Duke Nukem (the game and the character) that make up the entire mystique. Some of their features include "Lead character", "The humor", "The Build editor", and of course, "The strippers". Here's a few quotes from the article:
* I talked with a friend who runs a local software store and he says that the original Duke 3D sells more copies than Quake 2 does in a given month.
* There are few games that have a theme song as memorable as Duke's.
* Duke 3D raised the bar above goofy shooters like Doom with Pink demons and (compared to today) squeaky clean gameplay.
A lot more was said about Duke Nukem 3D in this article, so make sure to check it out! Unfortunately, we missed this when it was first put online back in mid August, but hey, better late than never, eh?
Posted by Joe Siegler at 1:00 PM
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Games that Refuse to Die
Over the weekend, we were informed of an article that was placed online entitled "Games that refuse to die: Duke Nukem 3D". This article, written by JontheGrape, is an interesting look at Duke Nukem 3D's continuing popularity. This article examines why the game has remained a popular one both from a gameplay standpoint, and also from an editability standpoint. The article contains thoughts from Jon, as well as Andy Morris from 3D Portal, and our own Webmaster, Joe Siegler (among others). Here's a few quotes from the article:
1. The reason why I still love that game, and still go back to it once in a while is pretty obvious -- it's just pure fun!! The blowing from the rockets, the explosions, and the chicks is amazing, and always -- here's that word again -- FUN. (JontheGrape)
2. Proving it's still alive even more so than the TCs are the amounts of maps and other individual files people are still producing to this day. We get a nice steady stream of user maps, CON hacks, replacement art, etc. month after month, and insane amounts of downloads for all of them. (Andy Morris)
3. We gave the player someone to identify with, and the success of the games that have followed have shown this (Gordon Freeman, Johnny Blade). Companies have seen that you need a character to have a really big hook to get the player involved with the games' character. (Joe Siegler)
This is a pretty cool article, so make sure and check it all out today!
Posted by Joe Siegler at 1:00 PM
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The End
No, no, no. We're not shutting down or anything. We wanted to point out an article over at 3D Gaming Network about game endings. Most computer games don't spend a whole lot of time on their endings (who can forget Doom's "awesome" ending), and this article hits on this much ignored aspect of our game genre. This article covers several games such as Final Fantasy 7, Starcraft, Warcraft, Wing Commander, and others.
They do talk a couple of times about our own Duke Nukem 3D. They thought our endings were hilarious.. Here, read what they had to say about it.
For humor, take a gander at Duke Nukem 3d. The ending to each episode was freaking hilarious, and the last one had me laughing for quite a while before I calmed down. It may not have had the depth of Warcraft 2, but it made the ending "fun", and it made people laugh.
The author (Eric Rasmussen) makes some pretty cool points about how a good ending could actually help the game in question. Make sure to check out what he has to say, it's a pretty cool article!
In other 3DGN news, I got an email from Rick Stutz over there after I posted the articles about the "Quickies" yesterday. He wanted to point out that they have some bitmaps available of that character art in addition to two other similar types of characters. If you like that graphic, you can download a larger version for a windows background! (You can get #2 and #3 via these links)
Posted by Joe Siegler at 1:00 PM
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A Look Back at Duke Nukem 3D
The 3D Gaming Network has an article online today, which is a look at Duke Nukem 3D. The piece is called "Look Back: Duke Nukem 3D", and was written by two 3DGN staffers, Eric Rasmussen & Rob Walker. In it, they talk about their memories of Duke Nukem 3D and how it affected them in 1996 (It's now been 3 years since we shipped the full version of Duke 3D now!). Here's a bit of what they had to say..
*One of the reasons Duke3d is such a classic is because of its wacky humor and unorthodox style. You weren't just "Space Marine"; you were a real character with personality, "Duke Nukem."
*The weapons were unique throughout the game also; many of which still haven't been exceeded in terms of sheer creativity and fun.
*It had the best humor in any game to date, and the action doesn't disappoint either.
They had a lot more to say about the game, so make sure to check out the entire Duke Nukem 3D lookback over at 3DGN today!
Posted by Joe Siegler at 1:00 PM
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Duke Nukem Voted 7th Best Game of all Time
The February 1999 issue of PC Gamer has a feature article titled, "The PC Gamer Readers' Top 50." These are games that are voted by readers and game players, not the press, and they include all games ever released.
Two games originally released by us made the list:
* #7 -- Duke Nukem 3D, developed by 3D Realms and released May 1996 (full version).
* #29 -- Wolfenstein 3-D, developed by id Software and originally released by Apogee in 1992.
A big thanks to all of the game fans who voted for us! Also, a deserved congratulations must go to Blizzard, with three of the top five games: StarCraft (#1), WarCraft (#2) and Diablo (#5).
Posted by Joe Siegler at 1:00 PM
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Duke Nukem 3D Still Available
There was a rumour going around last week about Duke Nukem 3D no longer being available for sale. This is untrue. While it might not be available at a store near you (depending on how they order games for their operations), it will always be available direct from us. In fact, George Broussard sent an Email to 3D Portal the other day about this, and here's what he said:
People will always be able to order the game from us. GT/Eidos should still be selling it overseas. It has not been discontinued to the best of my knowledge.
If you're looking for Duke Nukem 3D (or any of our games for that matter), you can check out our ordering info page for the latest info on ordering. For a complete list of games that are available, cost, format, etc, check out our pricing page (which also has info on discontinued games, too).
Posted by Joe Siegler at 1:00 PM
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3D Realms Makes Gamecenter's Top 10 List - 6 Times!
GameCenter has been around for two years and decided to rank their top ten feature stories of more than 2000 total. Six of those features included 3D Realms!
* Best Feature #9: Prey was one of the games ranked in a feature titled, "The Magnificent 7."
* Best Feature #8: Wolfenstein 3-D is ranked number three is a feature titled, "The Hall of Game Innovation."
* Best Feature #6: Duke Nukem 3D was matched against Quake in another major feature, with Duke winning in the areas of weapons, deathmatching and interface.
* Best Feature #4: The original Duke Nukem ranked number five in a feature titled, "The Top 10 Downloads of All Time."
* Best Feature #2: In a feature titled "Separated at Birth," Duke Nukem and Tom Jones are compared with shocking results. GameCenter rates this feature as maybe "the funniest story GameCenter has ever published."
* Best Feature #1: This probing feature on "Sex in Games" also references Duke Nukem a time or two!
This is a really fun set of stories, some of which you might have missed. You can also vote for your favorite feature. At the time of this writing the top four features leading the voting all include Apogee/3D Realms games.
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Posted by Joe Siegler at 1:00 PM
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Duke Manager 98
In more Duke Nukem News, Duke Manager 98 v3.15 has been released. What is that? Here's the description from the program's home page...
Well, it's more than just another launch utility. DM98 was designed to be an all inclusive Duke3D management tool that includes almost everything needed to maximize the Duke3d gaming experience. The current version of DM98 is still FREEWARE and is only available for Windows 95/98, English language.
ZDNet (Ziff-Davis) awarded this utility an "Editor's Pick Award" for software excellence. Make sure to swing by the Duke Manager 98 site to pick up your copy. If you use a lot of Duke user files and maps, then you should have this.
Posted by Joe Siegler at 1:00 PM
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Build Just Won't Go Away
Build, the venerable game engine from 3D Realms just won't stop rearing it's head.
A game using our Build engine is about to be released. It's called "Redneck Deer Hunting'". Part of the description on the back of the box... "From the creators of Redneck Rampage� comes a hunting game that's so real, you'll be expecting' the Game Warden to be checking' tags! But don't worry, this is All Season, All Weapons, All Thrilling' and Killing' with your helpful local backwoods guide, Leonard. You'll explore acres and acres of prime habitat, including forest, woodlands, lake, snowpark and shooting range - using all your available tracking' skills to follow, find and finish off your prey. Use attractant scent and choose between rifle, shotgun, pistol, or crossbow for varying levels of difficulty."
This game was written by Xatrix, and is distributed by Interplay. I had a look at Interplay's web site, and couldn't find anything about the game there, nor could I find anything on Xatrix's site, either. I'm told that this game is either out now, or is due to be on the shelves any day now.
This brings the number of games released that use the Build engine to eleven. We ourselves have released two games using the Build engine, those being Duke Nukem 3D & Shadow Warrior. The other games that use Build are TekWar, Witchaven, Witchaven II: Blood Vengeance, Blood, Powerslave, Redneck Rampage, Redneck Rampage Rides Again, & NAM. There was another game under development using the Build engine (a paintball game), but we're not sure if it will see the light of day at this point.
UPDATE: The paintball game did eventually come out, it was called "eXtreme Paintbrawl".
UPDATE 2: We also believe there was an "eXtreme Paintbrawl 2" that used the Build engine. There were several of these in the Paintball series, but we're only positive #1 used Build.
Posted by Joe Siegler at 1:00 PM
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Duke Nukem 3D a "Greatest Game"
PC Games magazine has put out their August 1998 magazine, and the cover article is "Top 100 Greatest Games of all Time". In this article, Duke Nukem 3D placed in the Top 10! This is what they had to say about Duke Nukem 3D:
Simply put, no first person shooter can touch Duke Nukem 3D for character, charm, humour, absurdity, and most of all, interactivity. Just about everything in Duke Nukem 3D is breakable, shootable, switchable, or explodable: toilets flush, mirrors reflect, light switches work...
They had a lot more to say, so make sure and check out this article, and see where your favorite games placed. Also, they had a sidebar article where they asked several prominent game developers what their most important games were. Some of the folks asked were Steve Jackson, Mike Wilson, Brett Sperry, and our own Scott Miller & George Broussard.
Scott's Top 5:
1. Doom
2. Mule
3. Planetfall
4. Tetris
5. Ultima III
George's Top 5:
1. Warcraft II
2. Doom
3. LucasArts Adventure Games
4. Dark Forces/Jedi Knight
5. Duke Nukem 3D
The article also gives reasons why they chose these games; make sure to check it out.
Posted by Joe Siegler at 1:00 PM
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