April 29, 2008

Wanted for Pigslaughter

This is Duke's Mug shot. We were sent a poster by the Liberty City Police Department about Duke. They say this about him:

Suspect was observed for the first time in January 29, 1996 in Hollywood. Witnesses last saw suspect in a teaser trailer, Wednesday December 19, 2007. Investigators remind the public that he is considered heavily armed and extremely sarcastic.

You can view the entire mugshot poster image here. Print it and hang it where people might find the suspect. Others under investigation at Liberty City can be viewed here.

This is of course a fan creation by forum member RedSplat. We thought it was funny, and wanted to bring it to your attention.

Posted by Joe Siegler at 4:15 PM | Discuss this story on our forums


April 28, 2008

Shacknews and Duke Nukem Forever

A few weeks ago, Steve Gibson and Maarten from Shacknews were in town doing Shacknews work. George Broussard invited them over to see Duke Nukem Forever. They checked it out for about half an hour, and today they posted a few comments about what they saw.

Something you'll definitely want to read. :) It's available at Shacknews here.

Posted by Joe Siegler at 1:38 PM | Discuss this story on our forums


April 1, 2008

Duke Nukem Forever Screenshot Released

When we released the teaser trailer last December, the one thing people asked us all the time was when we were going to release more media. Well, today, we're here to bring you some new media.

This is a new piece of conceptual art. One thing we weren't happy with in the teaser from December was the pig cop design. Shortly after the video was released, we happened upon a really hot new artist by the name of Alex Huenick. Here's Alex's take on the classic pig cop.

We're really excited about Alex's work, and had him redo the 3D Realms corporate logo as well. You can see that work below. Wait till you see this new pig cop design in action. It'll be like nothing you've ever experienced in a game before!

Stay tuned....

Posted by Joe Siegler at 12:03 AM | Discuss this story on our forums


March 18, 2008

Scott Miller on Radar Group, Prey 2, and more

Some pretty exciting news broke yesterday that will be of interest to 3D Realms fans. Formally announced yesterday are two new ventures that 3D Realms is involved in, those being the Radar Group, and Depth Interactive. What are these? Well, to answer that, we'll go straight to Scott Miller, the founder of Apogee / 3D Realms, and the Chief Creative Officer of the Radar Group:

Q: First, the obvious question: What is Radar Group?

Scott Miller: Radar Group is neither a publisher nor a development studio. We're something new. We believe that the best ideas in the game industry are original ideas, and so we will incubate, nurture, co-design and co-produce ideas that are tailor-made for the game industry, versus using existing licenses from other media. Think of us as the anti-Brash. lol!

Not only are we something new, we're something our industry desperately needs. Radar will team up with many of the industry's top independent studios to help them create original IP in which they own a substantial ownership stake. Why is this important? Because in today's industry it's nearly impossible, unless you're Epic or Valve, to create original games and not give away full IP ownership to the publisher. Radar believes that creators should share ownership, and all of the long-term benefits that come from that.

Another key part of the Radar plan is that all of our projects are built around a rich storyverse. Think about properties like Star Wars, Harry Potty and Lord of the Rings. All of these fictional creations have a vast and deep storyverse that can support numerous stories, with numerous compelling characters. Quite simply, a storyverse is the possibility space for stories, and all of our projects are being developed as a storyverse that can then support not only games, but linear media, too, like film, comics, TV, novels, webisodes, and so on.

Radar has every intention of leveraging our games in these other media, through our sister company based in Los Angeles, Depth Entertainment. The Max Payne film, currently filming in Toronto, is Depth's first production, by the way. Depth will specialize in respectful, high-quality game-to-film adaptations.

Q: Is there anything that you wanted to tell our readers about Radar Group or any of its titles that we hadn't hit on yet?

Miller: In part, Radar is an extension of 3D Realms' long history of working with external teams to co-create hit games, going back to 1990 when we teamed with Id Software on Commander Keen and then birthed the FPS category with Wolfenstein 3-D. It's not as well known that we were also involved with the inception of Descent, funding that game and giving design guidance for its first 16-months, before selling the publishing rights to Interplay. And then of course we played a huge role in Max Payne, working with Remedy, and also Prey, working with Human Head. If you include Duke Nukem into the mix, all of these franchises have sold over $1.1 billion at retail.

Scott also spoke in some detail about Prey 2, giving some previous unknown detail about that title.

IGN: Prey is obviously the most well-known franchise of the bunch. Since the original's release, we've also played a little game called Portal. Has said title's use of portals influenced how the technology is being used in Prey 2?

Miller: Absolutely! While Prey pioneered the portal concept, Valve's Portal took it to an all-new level. It really shows what you can do when you focus on a single core cool gameplay concept. So, while Portal impressed the heck out of us, it has also inspired us to return the favor to Valve and hopefully leap frog them as they did us. We believe we have new ideas for portals that will keep the portal race interesting.

In the original Prey, the lead character, Tommy, was too reluctant, and didn't realize his hero status until late in the game. So, in the new game we're making him a hardened, take-charge character who's learned fast from his previous experience, and ready to accept his status as a galactic savior. We're definitely beefing up the combat—expect more enemies onscreen simultaneously versus 3-4 in the original—as well as the spirit powers. And while the original was too much of a corridor shooter, Prey 2 will have much more variety and wide-open areas: think CoD4 to get a good idea of what we're shooting for in terms of open-world look and feel.

Scott also talks about the other previously announced title, Earth No More, in addition to a new title that had not been mentioned before, "Incarnate".

The quotes above are taken from a lengthy interview over at IGN where Scott talks more about Prey 2, the Radar Group, and other things you will definitely want to read. Head over to IGN and check out the full interview. For further details, make sure and check out Scott's blog at the Radar Group website here.

One final note about this announcement. It does now mean that Prey 2 & Earth No More, which had previously been announced as 3D Realms titles, are now no longer so. These are Radar Group titles. Before anyone asks, this won't affect Duke Nukem Forever. Duke Nukem Forever remains a 3D Realms title, and all this Radar stuff will not affect DNF in any way, as none of the internal DNF 3D Realms staff is working on any Radar titles, other than Scott Miller in an advisory fashion.

These titles look and sound quite exciting, you'll want to keep your eyes on the Radar Group website for all the latest!

Posted by Joe Siegler at 11:30 AM | Discuss this story on our forums


February 21, 2008

Duke on HD-DVD

If you're reading this website, then you're aware that we released a teaser video for Duke Nukem Forever back in December. At the time we told you that it was originally done as an internal gag for the company Christmas party. That part of the story is true, but what we didn't tell you at the time is that the video was only half of it. There was a second half of the video which we didn't announce, nor release.

As part of the "present to the company", we got Jon St. John to participate as well by recording an audio track as Duke which runs about 4 minutes or so where he "talks" to the development team about Duke Nukem Forever. This was audio only, there was no "video" with it. For the majority of the team, it was the first time they had heard the clip; it was quite funny. At the time we didn't consider releasing it, since we wanted the teaser video to stand on its own. Furthermore, it was made up of an awful lot of inside jokes and remarks about the staff; things we never expected most people to “get”.

So why are we telling you about this now? Well, when Toshiba announced earlier this week that they were dropping support for the HD-DVD format, we remembered that Duke was prophetic about this in the unreleased clip. In it Duke Nukem says that Blu-Ray was the future of high definition, before everyone else except maybe Sony realized it. This was a joke about one of our programmers here who was a seriously hard core internal advocate of HD-DVD, but Duke predicted Blu-Ray would win. "The King is never wrong." :)

So as Duke’s little going away present to the HD-DVD format, we decided to toss the small audio clip out there. You can download it here.

No, we’re not prepared at this time to release the entire audio clip, but as we said back in December, "Stay tuned" - one never knows what the future might bring,.

Posted by Joe Siegler at 2:08 PM | Discuss this story on our forums


February 6, 2008

Duke Nukem Forever

Here is a message from George Broussard, the president of 3D Realms as posted in our forums this afternoon..

I'd like to address the article the Dallas Business Journal put up today.

In what appears to be an unfortunate turn of events, there seems to have been some confusion between what was 'off the record' and what was not. I suppose we're used to dealing with gaming press and not mainstream press. Lesson learned.

While we have internal targets, dates and goals, like every developer, we are not ready to share them. What's amazing about this is that the DBJ must have assumed that we'd actually announce a date to them, and not gaming press, and that even in the light of Scott's quote of "We can't make an official announcement.", the DBJ effectively did that. Lesson learned.

The release date is still 'when it's done', and will be until the appropriate moment. Platforms have not been finalized or announced. You can rest assured that we are moving toward a goal and that the recently released teaser trailer is the start of that process and seeing more of the game, sooner than later.

We apologize to gamers and websites everywhere for this series of events. Sometimes, you can be too trusting of people and assume things that come back to bite you. Lesson learned.

Posted by Joe Siegler at 4:35 PM | Discuss this story on our forums


December 19, 2007

Duke Nukem Forever Teaser Trailer Released

As promised yesterday (actually an hour earlier than promised), we are proud to finally bring you an all new teaser trailer for Duke Nukem Forever. I'm sure you don't want to read us blab about it, you want to go watch the video. Here is a list of places that are hosting the video.

Also, if you have an iPhone, there is a version of the trailer specifically formatted for that. You can get that file here or here.

In addition, Shacknews has a story about the history of Duke. You can read that here.

Get the Flash Player to see this player.

Thanks to Shacknews for the HD stream.

Posted by Joe Siegler at 11:02 AM | Discuss this story on our forums


December 18, 2007

DNF Teaser Video coming tomorrow

Last Saturday we had our annual company Christmas party. It was a lot of fun as usual but it featured one special surprise. It turns out that several people had been secretly working late nights and into the wee hours of the morning preparing a special video for those at the party. They created a short teaser for Duke Nukem Forever.

After seeing the teaser we thought it was something we should share with all of you and while it's just a teaser, rest assured more is coming.

Tomorrow, Wednesday the 19th, around noon CST, we will release the first teaser trailer from Duke Nukem Forever. To tide you over until then, there has been a screen shot taken from the teaser and posted in our forums. Check it out here.

Thank you for being fans of the game and for your continued patience.

We'd like to thank the people on the team that worked so hard to create this teaser and the friends of 3DR that helped create it (Jeremy Soule and Julian Soule, Frank Bry, Jason Evigan and of course, Jon St. John).

UPDATE: Here is an update that George Broussard made online this evening:

Guys just to manage expectations...

This is a teaser. It's not a full blown trailer like the 2001 trailer (but something like that is coming). I tried to be clear about that in the message board post, so just bear in mind that it's a teaser :)

Enjoy.

Posted by Joe Siegler at 3:13 PM | Discuss this story on our forums


September 27, 2007

Duke Nukem is... Master Chief!

A pretty funny comic strip was brought to our attention in the last couple of days. We here at 3D Realms thought it was pretty darned funny, so we wanted to make sure you saw it too. It's from a webcomic called "God Mode".

This particular strip ran on Monday September 24th. You can view the entire strip on their website here.

Thanks to Chris Crosby over at God Mode for the laugh. :)

Posted by Joe Siegler at 3:37 PM | Discuss this story on our forums


June 18, 2007

Earth No More

We've got some exciting news to bring to you today. Hitting subscribers mailboxes today, and newsstands later this week (likely Thursday) is the July 2007 issue of Game Informer Magazine.

What makes this issue so special, and of great interest to 3D Realms fans is the huge four page spread which talks in great detail about us, our past (including a brief look back at titles like Wolfenstein 3D, Prey, Max Payne, & Descent - yeah Descent), and how we work with external companies. One of these external companies is Recoil Games, a new game company founded by ex Remedy staffer Samuli Syvahuoko. Samuli worked on Max Payne with Remedy and us (and as well as 1996's Death Rally), but the exciting part here is the future. In this article is some detail on our newly announced game, "Earth No More".

Earth No More will be produced for the PC, the Xbox 360, and the Playstation 3 and is currently slated for 2009 according to the article. There's plenty of info in this piece about Earth No More, including text, a few screenshots, and interviews with Samuli Syvahuoko from Recoil, as well as Scott Miller & Raphael Von Lierop from 3D Realms. Here's a few quotes from the article:

"The development team is specifically moving away from what they call the 'lone hero,' while also avoiding a squad-based direction."

"'We're going to design almost every weapon in the game to where it's going to have a sort of collaborative mode to it,' says Miller. One gun called the Linker works like a reverse proton pack from Ghostbusters."

"The good guys aren't the only ones who can team up, however. Enemies are being designed to complement each other's skills as well."

"The team is intricately analyzing how group dynamics work in movies like the Alien, The Thing, Invasion of the Body Snatchers, and 28 Days Later, hoping to emulate that kind of tension in game form."

We don't want to give away too much here - you are going to want to go to your newsstands and check out the full article. We think you're going to like it.

Oh, and it can't be a magazine article about 3D Realms without talking about Duke Nukem Forever. There is a small sidebar article about DNF in here, including... a new screenshot from the game that hasn't been seen before anywhere. Go check it out.

Finally, you'll also want to keep your ears open for another big announcement coming soon (which doesn't have anything to do with DNF).

Posted by Joe Siegler at 12:25 PM | Discuss this story on our forums


April 25, 2006

Duke Nukem Forever Someday

Duke Nukem Forever FoxTrotToday brings some rather funny news; we were mentioned in today's FoxTrot comic strip. In this entry, Bill mentions Duke Nukem Forever as a reason for one of the characters (Jason) to buy an iFruit (the FoxTrot nickname for one of the new Macs that runs Windows). As usual, the toon is darn funny. Check it out by clicking on the thumbnail.

Thanks again to Bill for the mention! You can read more info about FoxTrot either at it's official site here, or over at Wikipedia.

UPDATE Wed 4/26: A couple of us wrote to Bill saying we enjoyed the strip, and Bill Amend wrote back to Charlie Wiederhold, and said this:

"Thanks. Fun to hear from you.

Of course, given how chronically late I am with my strips, I'm probably the last guy who should be poking fun at slow-to-ship games. Hope it's going okay.

Bill Amend"

Posted by Joe Siegler at 10:33 AM | Discuss this story on our forums


March 29, 2006

The Duke and I

In addition to their Prey cover story, Computer Games Magazine (in their May 2006 issue) had a small piece on Duke Nukem Forever, which they titled "The Duke and I". Here's some small quotes from George Broussard from this piece:

  • 3D Realms' trademark sense of humor is still intact. "Duke is a man's man. He drinks He smokes. He enjoys women. Every other game that comes out is World War II or dead serious. Duke is about being the ultimate alien ass kicker".
  • "We've been tech complete for a year. The last year has been making the game, putting the pieces together."

There are no screenshots with the article, but there is some more Duke goodness there for you to check out. Don't want to give away all the good bits here in this story (there's a cool bit where Tom Chick from CGM was asked for his email address).

Oh, and as usual, "When it's done".

Posted by Joe Siegler at 1:54 PM | Discuss this story on our forums


December 15, 2004

Duke Nukem Forever Released

That's right. Duke Nukem Forever - the fan video by Andrew Kepple has been released. Andrew has released several hysterically funny videos over the years. It's definitely worth your time to check out. You can view it here. Andrew is also responsible for such silliness as the Fanumation "French Erotic Film", "Commander Keen: 10 Years On", and Dopefission, all of which are cool.

Posted by Joe Siegler at 5:00 PM


September 14, 2004

Physics Code Chosen for Duke Nukem Forever

We have many news items to cover today, so we'll just get to it. The biggest one of the day is about Duke Nukem Forever. No, it's not finished, but there is some news available about it.

As has been reported in several places on the Internet over the last day or so, an announcement was made yesterday that the Meqon Game Dynamics SDK has been purchased by us for use in Duke Nukem Forever. Meqon put out a press release regarding this yesterday on their site (which crashed from all the net traffic that got sent their way). Here's a copy of the press release:

3D Realms buys physics for Duke Nukem Forever
27th of September, 2004

Meqon is glad to announce that 3D Realms have decided to buy our Meqon Game Dynamics SDK for their upcoming title Duke Nukem Forever.

Meqon�s product strategy has always been to create the most easy to use and flexible physics engine on the market, but without compromising the computational speed. George Broussard, CEO of 3DRealms comments � �We evaluated several physics SDK's and Meqon was really fast, had the cleanest interface and integrated into our game very quickly.�

The Meqon Game Dynamics SDK does not only handle basic rigid body simulation but also contain highly advanced character and vehicle modules. Mr Broussard comments � �With its advanced feature set, we feel confident that Meqon's next generation physics engine can help us create the next generation of action games.�

It's being discussed on our forums right now in this thread (plus these two as well). 3D Realms President George Broussard has weighed in on the announcement in these threads, so if you're interested in the latest, you should check 'em out.

Furthermore, there is an interview online with Marcus Lysen, CMO of Meqon about their game technology, and this announcement. Make sure to check that out over at HomeLAN Fed.

UPDATE Aug 2006: The various links from this story have been removed as they were all no longer valid due to age.

Posted by Joe Siegler at 2:35 PM


July 1, 2003

Duke Nukem Forever FAQ Updated!

The Official Duke Nukem Forever FAQ maintained by Abe Rahey over at PlanetDuke has been updated with some new information and updates. Gleaned mostly from posts and information taken from our forums, the new update covers such questions as:

* When will I be able to pre-order Duke Nukem Forever?
* What are the weapons in DNF?
* Does DNF have bot support?
* How will 3DR handle beta testing?

Just about any question you might have about Duke Nukem Forever is answered here (except for the release date, of course ). If it's not been answered in this FAQ, then it hasn't been answered, and isn't likely to be. However, have a read, there's lots of goodness in here!

Posted by Joe Siegler at 1:30 PM


April 25, 2003

Duke Nukem Forever in the Comics

Duke Nukem Forever has hit the comics again - this time, the online strip "User Friendly". In the strip, they talk about folks who are waiting for Duke Nukem Forever. Without further ado, here's the strip (click on it for a larger image), or visit the User Friendly website = for more.

Posted by Joe Siegler at 12:00 PM


April 1, 2003

Duke Nukem Forever for the Atari 2600!

You've waited a long time for information about Duke Nukem Forever, and today we have some for you. We're proud to announce that the first console system to have Duke Nukem Forever on it (as a matter of fact, the first appearance anywhere) is the Atari 2600 gaming system.

Many folks have wondered why it's taken us so long to get any information out on the game. Well, the reason for that is that we've had to spend an enormous amount of time and effort figuring out how to make the Unreal engine work on the Atari 2600 system.

For more information on DNF 2600, you can visit our our Duke Nukem Forever 2600 page where you can read about it, see screenshots from the cartridge, as well as check out a video of the cartridge in action. We hope you're as excited about this news release as we are!

Posted by Joe Siegler at 9:15 AM


December 10, 2002

Never Say Never

It's funny that our news piece a few days ago said "We're still here" when some game magazines think we're dead. That's what it appears we are to Computer Gaming World. They have a monthly section in their magazine called "Pipeline" where they talk about their "educated guesses" on game release dates. As everyone knows (or should know) by now, the release date for Duke Nukem Forever is "When it's done".

Last month we were labeled "Never", and now we're labeled "RIP" by the article's author Rich Laporte. Be curious to see what Rich has to say when DNF is released (When it's done, of course).

Posted by Joe Siegler at 1:00 PM


October 23, 2002

Where is Duke Nukem Forever?

That's a question we get asked a lot, and we finally have an answer for you!

Just not the answer you want, probably. Seriously, there was a pretty fun fan parody of the Duke Nukem Forever development time done entitled (simply enough) "Where is DNF"? It was done by the same folks who did the extremely excellent parody earlier this year "Commander Keen: 10 Years on". This new one focuses on Duke Nukem Forever, and is quite funny.

We have a local copy here on the 3DR servers, so check it out today and have a laugh.

Posted by Joe Siegler at 3:10 PM


May 8, 2002

Waiting for Duke Nukem Forever

3D Action Planet has a pretty cool article online at the moment called "Could Forever be worth the wait?" It's an article that talks about waiting for Duke Nukem Forever, and has a pretty cool outlook on it. It talks about Duke Nukem 3D, anticipation for DNF, other games that have come out since Duke3D, etc. It's a pretty good read, so go check it out. No quotes from this one, as we don't want to pick out anything in particular from this article, you should just go read all of it.

Posted by Joe Siegler at 3:15 PM


January 8, 2002

Official DNF FAQ Updated!

The Official Duke Nukem Forever FAQ maintained by Abe Rahey over at PlanetDuke has been updated with some new information. Gleaned mostly from posts and information taken from our forums, the new update covers such questions as:

* Will DNF support demo recordings?
* Who did the E3 2001 Trailer music, and can I download it?
* Does DNF have bot support?
* How will 3DR handle beta testing?

Just about any question you might have about Duke Nukem Forever is answered here (except for the release date, of course ). If it's not been answered in this FAQ, then it hasn't been answered, and isn't likely to be. However, have a read, there's lots of goodness in here!

Posted by Joe Siegler at 1:30 PM


January 4, 2002

Duke Nukem Forever is the Most Anticipated

...according to the gaming news site Gaming Groove. In their article on most anticipated games for 2002, Duke Nukem Forever comes in as the most anticipated. Here's what they had to say about it..

Duke, Duke, Duke. We just had to stick him in first place - even if this title was Super Mario Brothers the hype for this puppy alone would slip it into the first place slot. Personally, we are surprised all the hype still exists after 3Drealms' time-consuming development process. Perhaps the hype still does exist because the people know that hype isn't the only thing this game has going for it. The graphics are looking great and as visually pleasing as far as blowing someone's head off can go. The gameplay itself is guaranteed to be an absolute blast and the multiplayer is sure to be one of the best things in the game. Those reasons plus more is why we crowned DNF with the most anticipated game for 2002. We know these are certainly the sentiments of the GamingGroove staff as well as most of you reading this too!

Gaming Groove isn't the only one who rated DNF at the top of their list of most anticipated. Voodoo Extreme also published their list, and they rated DNF at the top. Here's what VE had to say..

Was there really any doubt that Duke would be number one? No way, Jose! If Duke Nukem Forever lives up to half of the expections people have for it (and what's been boasted on various forums), I think we could have a new FPS king crowned this year. 3D Realms is walking a very tight rope with the long development cycle however, as the FPS scene is very picky when it comes to visuals & technology. With other first person shooters coming out this year boasting insane poly counts, 3D Realms has a window to either release the game, or suffer the Daikatana syndrome of "we should've released it two years ago". I hate to add to the hype, but I think that Duke Nukem Forever is going to be all that, plus much more.

The release date for Duke Nukem Forever remains, as always, "When it's done".

Posted by Joe Siegler at 11:30 AM


October 1, 2001

Official DNF FAQ Updated!

The Official Duke Nukem Forever FAQ (by Abe Rahey of PlanetDuke) has been updated. It contains all the available information about Duke Nukem Forever - if you have a question about the game, go read this. If your question isn't answered there, well then - we haven't said anything out that yet, and the answer is either "When it's done" or "It falls under Area51 rules".

Seriously - Abe's DNF FAQ is a great source of information about the game, so go check it out.

Also, don't forget to check out the Apogee FAQ (an awesome source of info about our company history), as well as the other FAQ's we have in our FAQ area.

Posted by Joe Siegler at 1:15 PM


May 25, 2001

Best of E3 Awards

It's turned out to be a big news day, so let's get to it.

Voodoo Extreme has handed out their best of E3 awards, and they gave awards to two of our games. First up is Duke Nukem Forever, which they list in their Top 20 games of the show. They had this to say about DNF (which they listed first on their list here).

The movie that 3D Realms released of the game was nothing short of remarkable. The last time we saw Duke was a couple years back using the Quake 2 engine. With Unreal, the game looks generations better, and if the trailer is any indication of what the final game will be like, we should be in store for something very special.

They also included three screen shots, which were just dumps from the E3 video. Then, they also awarded Max Payne "The Winner of the Voodoo Extreme Best of E3 2001 Award" . That's a very cool award, and they had this to say about Max Payne..

Max Payne was back at E3 this year and is looking better than ever. Unlike last year when Max�s moves consisted of some simple slow motion spins, Remedy has expanded Max Payne�s gameplay to full-blown "Matrix" effects, where Max can literally slow down the speed of combat and perform dives, dodge bullets and other amazing feats of superhuman prowess. Graphically, Max Payne was stunning. The weapon models are all based from real-world counterparts, and the entire world uses photo-realistic textures as source material, making the maps almost as gritty as the seedy underbelly of New York City itself. Using hand-painted story boards to tell the tale of how Max Payne went from a good undercover cop to a man wanted dead by the mob (and worse), Remedy combines still images, with full voice acted dialogue to tell the story�s torrid tale. Max Payne is currently in heavy QA testing, and should be released early this summer, or "when it�s down" (you know, whichever comes first).

Head over to Voodoo Extreme, and check out their E3 awards today!

Posted by Joe Siegler at 2:00 PM


May 24, 2001

Duke Nukem Forever "Best of E3"

In addition to the Max Payne award above, we also have a report that Duke Nukem Forever was given the best of E3 award by gamersclick.com. This is interesting, considering Duke Nukem Forever wasn't at the show. The only thing at the show was the DNF trailer, which you can download from our site here.

Anyway, their award goes to Duke Nukem Forever, in their words:

DNF had a great showing at E3, backed by an awesome demo video. The game still has a few months until release, but it's shaping up to be an awesome FPS. It was just too good. A single demo movie, showing off the rewards of four years of labor, stunned the gaming community.

Yeah. Duke's back, baby, and don't you forget it. 3DRealms has been working on this bad boy for years, and at E3, they finally gave the public a little peek into the game. Amazement ensued, and everyone who had previously been shouting, "Vaporware, vaporware" was silenced. The first-person shooter genre is advancing faster than any other, technologically, and DNF is at the top of a very large heap of hot-looking shooters.

In addition, they also gave 3D Realms the best PC developer award for the show. Here's what they had to say about us:

With Duke Nukem Forever and Max Payne on display, George Broussard's boys had a huge show. It's not often that a developer can make everyone walk away from a show with their jaws wide open, but 3DR did it.

Posted by Joe Siegler at 5:15 PM


May 4, 2001

DNF Video Complete!

George Broussard has posted another update on our forums re: the DNF E3 video. It's been completed, and is ready for show.

We think you're gonna like it.

Posted by Joe Siegler at 11:50 AM


May 1, 2001

DNF E3 Video News Update

No, this is not some kind of sick joke on our site visitors, we actually have some Duke Nukem Forever news to report. Work has begun on the video to be shown at this year's E3 in Los Angeles. George Broussard has posted an update on the progress made on the video at our forums. Here's what he had to say.

Well, we recorded the video footage. It took us about 3-4 hours, then we went to dinner. We came back and were about to rip the shots from the digital video, when we noticed - the sound was all too low. DOH! In our excitement to record footage, we neglected to check the sound levels. Sigh...

At 3am we finished re-recording all the footage...again But it went faster since we had a dry run.

We ripped shots from one hour of tape and we'll do the second hour tomorrow. We're going to have a lot more shots than can fit in the video, but it's always good to have more.

The guys from Gathering that are editing the video have their equipment setup in our conference room. We'll be working closely with them Tuesday to cut the video together, then we hope to polish/tweak it and be done Wednesday.

Will keep you posted. I think you're all going to like it a lot. The DNF team has put an incredible amount of work into what you are going to see.

That was posted very early this morning (around 6AM), and then the team went to catch some sleep. This afternoon, the God guys returned to the office, and we bring you these two shots of the '01 DNF video in production (click on either for a larger image):

Posted by Joe Siegler at 4:45 PM


February 23, 2001

Duke Nukem Forever FAQ Updated!

Dukeworld has updated the official Duke Nukem Forever FAQ with some more tidbits that were posted on our forums recently by George Broussard. Check it out.

If you're interested in Duke Nukem Forever information, the Dukeworld Official DNF FAQ is the best place to learn about it. If your question isn't in there, then the information probably isn't known.

Posted by Joe Siegler at 6:30 AM


January 29, 2001

Duke Nukem Forever & the Bermuda Triangle

We love winning awards before a game even ships.

It's come to our attention that C|Net Gamecenter awarded us the "Bermuda Triangle" award for Duke Nukem Forever - in their words, "So this year's final, and most well-deserved, award--the Bermuda Triangle Award--goes to the can't-be-present-at-the-ceremony Duke Nukem and 3D Realms."

One thing the article mentioned needs correcting though...

"...Maybe the folks at Infogrames knew more than they were telling when they jettisoned Duke to the Gathering..."

Nothing was jettisoned. 3D Realms initiated the deal with GT at E3 2000 and worked for months to get the game moved to a new publisher. Obviously Take 2 saw something interesting in DNF or they wouldn't have paid a gazillion dollars for it. Once Infogrames bought GT we noticed a change in company atmosphere and philosophy and we thought Duke's politically incorrect antics would be better served elsewhere.

But thanks for the award C-Net, we will cherish it.

Posted by Joe Siegler at 12:00 PM


December 14, 2000

Duke Nukem Forever is Unwanted

In an odd story, FamilyPC has posted their top 10 list of "least wanted" games. In their own words, "For every family-friendly game that's available this season, there are probably three that aren't suitable for the enlightened den or living room. Yes, the usual offenders - blood, gore, misogyny - are out in full force." There are some would think that these things are reasons to want the game, but still. Their article lists games such as Deus Ex, Kiss Psycho Circus, Panty Raider, and our own Max Payne & Duke Nukem Forever! That's kind of odd, as neither Duke nor Max are out yet! Anyway, here's what they had to say:

In 1995, Duke Nukem 3D lent a much-needed dose of humor to the then-fledgling first-person shooter genre. But it also had plenty of blood and guts, and the long-awaited sequel is no exception. This new version adds an eerie human quotient: In addition to monsters, human soldiers are now among Duke's targets.

If renowned director John Woo started making computer games, they'd probably look a lot like this edgy, ultraviolent first-person shooter. Expect gore galore and slow-motion replays of particularly provocative kills. While Max Payne does earn points for style (and incredible graphics), it's definitely not appropriate for young teens.

They even list prices for the games, which is even more bizarre, because that information has yet to be decided! If you want to check out their complete list, take a look at the article.

Old Link: http://familypc.zdnet.com/fungames/family/feature/10unwanted/

Posted by Joe Siegler at 6:15 PM


December 6, 2000

When it's Done

Following up on the When it's Done comment in the last story comes this news article from 3D Action planet. Entitled "Is no press a good thing", it discusses in debate form our stance on (not) releasing information, screen shots, movies, etc on Duke Nukem Forever.

It's a hard article to quote from, it's a back and forth debate over the merits of our policy regarding DNF info. Check it out, it's a pretty interesting article.

Posted by Joe Siegler at 1:55 PM


December 1, 2000

Fake Screenshot Contest

jnf_oct00_hooverdam.jpg (55481 bytes)
Check out this Duke Nukem Forever screenshot that we're posting to the site today! Looks kind of funny, doesn't it? Well, it should - it's a fake. This was sent to us by one of our forum users (Tip). It gave us a good idea - we're running a contest where you can send in your best fake Duke Nukem Forever screenshots.

We're going to run the contest through the start of January, and at that time, we'll pick the five best ones that we like, and award prizes to the winners. The winners will get a collection of "Duke Nukem goodies" such as a Duke T-Shirt, some coasters, Duke pen, a copy of Music to Score By, etc (no, not a copy of DNF - it isn't done yet ).

What we want from you is your best "Fake" Duke Nukem Forever screenshot. You can either alter one of our existing shots (like the one above from Tip), or posting one that looks like it's real, but isn't (see example).

So, fire up your copy of Photoshop, Paint Shop Pro, or whatever, and send in your best submission! Please send all entries to contest@3drealms.com. Entries sent to another place (or posted on our forums) may not be counted - make sure to send them to contest@3drealms.com only. Thanks, and good luck!

Posted by Joe Siegler at 5:40 PM


September 6, 2000

Duke Nukem Forever Fan Song

Recently, one of our UBB Forum users went beyond the usual fan contribution. Usually, a fan contribution is something like a level, or a piece of art - but this time out, we got an MP3 song called "Duke Nukem Forever". It's a quite funny song written by our forum user Devil Master.

We're presenting it here for you to download. Click here to download the zip archive (which contains the mp3 file, as well as a text file with the lyrics). Speaking of the lyrics, here's a sample to get you in the mood.

It was 1996 when Duke3D came out
Just a year later they decided to start
A brand new Duke game looking much more advanced
Based on Quake2 to make it kick ass

Oh... we're all fed up with waiting, everything they are saying
Is that it will come out, the release date is When It's Done.
We're all fed up with waiting, everything they are saying
Is that it will come out but the wait is no more fun.
I've been waiting too long for Duke Nukem Forever,
Who knows when it'll come out, maybe now or maybe never.

We all thought it was hysterical - download it today, and check it out for yourself! You can also check out some of our other fan submissions at our Fan Stuff page.

Posted by Joe Siegler at 3:00 PM


July 7, 2000

Ch-Ch-Changes

George Broussard (DNF project lead) issued a plan update today regarding a few changes here at 3D Realms. Here's some of the text from his plan update:

GOODBYE

We say goodbye to Chris Hargrove tomorrow. Chris will be missed and has been with DNF since it's start. Chris is leaving for mainly personal reasons and it is 100% amicable. Also, Chris has done a small interview on GameDev.net that will clarify his leaving to put the rumor mill to rest. You can read it at:

http://www.gamedev.net/columns/interviews/chargrove2.asp

Chris picked a perfect time to leave, and we appreciate that. His skeletal animation and model system are essentially done and no major work has been done on them in a few weeks. Lately he's been working on AI as we've moved to the game play phase of the project.

I know I speak for the entire team when I say, good luck Chris and stay in touch.

HELLO

Jess Crable will be joining us in a week or so from Legend Entertainment. Jess worked on Wheel of Time, the Unreal add-on pack (Return to NaPali) and is currently working on Unreal 2. We look forward to Jess bringing his experience with Unreal to the project.

THE FUTURE

As we head into finishing DNF, we've identified two positions we want to fill to handle the increased workload.

You can find out more information on these positions at:

http://www.3drealms.com/gethired.html

The complete text of George's .plan update can be found